With all of these different methods to choose from, should you be sketching, wireframing, mocking-up, or prototyping? The answer, simply put, is yes you should.
Design methods are not mutually exclusive. Rather, each method exists on a continuum of fidelity, ranging from low fidelity sketches to high fidelity HTML prototypes. Each method is well-suited for a particular phase of the design process, with one level of fidelity often leading into the next.
In his book Sketching User Experiences, Bill Buxton portrays the design process as a cycle of elaboration and reduction. The goal of the elaboration phase is to generate as many different ideas as possible, while the reduction phase is meant to select one of those ideas and carefully refine it.
Laseau’s overlapping funnels (as portrayed in Sketching User Experiences) indicate the dual nature of design as elaboration followed by reduction.
RINSE AND REPEAT
While it does typify the design process as a whole, in practice the elaboration and reduction process must be continuously repeated time and again throughout the course of design. From information architecture, to visual design, to the functional prototype, each stage must be explored in full, then lovingly honed down to a precise solution.
via Concerning Fidelity in Design | UX Booth.
The Products and Services pages should be built with a selling path in mind. A selling path is an easily followed, short series of actions that leads people to initiate the sales process. Ideally, this should be three tangible steps:
- Landing page: People will find the products or services landing page, be enamored with all the wondrous things the company manufactures, sells, or consults about, and click on an item for deeper exploration.
- Individual description: Prospects will find themselves on a singular page that describes in no uncertain detail all of the salient selling points of the product or service. This page guides them toward the final stage of the selling path: the sales process.
- Acquisition: After readers consume everything about the product or service that catches their eye, they will effortlessly find themselves on a page that (politely) asks them to finish what they started, either by making a purchase or becoming a qualified lead by making contact with the company.
Digital Web Magazine – Excerpting “Web Design and Marketing Solutions for Business Websites”.
Infographics are graphic visual representations of data and information and it is the best way to visualize an idea or a thought. On the other hand infographics is one of the mainly complicated types of design because of the creation process. It takes a lot of research and gathering of precise information that would later have to be displayed visually. Possibly the hardest part is to illustrate the results of the research because the designer needs to hit the maximum number of viewers that are able to understand his message. Below are the Creaitve examples of Infographic.Software Wars
via 10 Extremely Yet Informative Infographic.
We’ve all lived the nightmare. A new developer shows up at work, and you try to be welcoming, but he1 can’t seem to get up to speed; the questions he asks reveal basic ignorance; and his work, when it finally emerges, is so kludgey that it ultimately must be rewritten from scratch by more competent people. And yet his interviewers—and/or the HR department, if your company has been infested by that bureaucratic parasite—swear that they only hire above-average/A-level/top-1% people.
via Why The New Guy Can’t Code.