In our crusade for the grail of design innovation, nature’s 4.6 billion years of (re) evolutionary design supplies us with the perfect template.
Design innovation isn’t just about having the “big idea” (more about that and the role of research in my next post) – it’s a process, a funnel that produces success equal only to the cumulative failure required to achieve it. Not clear on that? Let mother earth and arguably the most successful innovation of all time, you and me, bring it into focus. You’ll notice there seem to be rules, patterns actually, to producing innovation, and massively successful designs (like homo sapiens and the ubiquitous iPod) have harnessed that power.
via Deciphering the Patterns: Learning From Over a Billion Years of Innovation | Roundarch Blog.
At GTI, we utilize a “funnel” process where we capture many ideas when in a concept ideation stage of the project. It is important not to rule out ideas until they have all been carefully weighed and evaluated.
Our team pays close attention to the requirements and end goals when developing the early stage concepts. The “funnel” narrows by carefully evaluating each idea against a battery of criteria, i.e. cost, manufacturability, ease of use, availability, commonality of parts, etc.
Not until all factors are weighed does an idea become the final choice and final intent for the project.
via Product Design Ideation Process at Goddard Technologies, an Engineering Design Firm in Beverly, Massachusetts.
BCSW Building Competitive Services & Wares: Design Funnel … Fish-Hook-Fry Metaphors …..
We’ve all lived the nightmare. A new developer shows up at work, and you try to be welcoming, but he1 can’t seem to get up to speed; the questions he asks reveal basic ignorance; and his work, when it finally emerges, is so kludgey that it ultimately must be rewritten from scratch by more competent people. And yet his interviewers—and/or the HR department, if your company has been infested by that bureaucratic parasite—swear that they only hire above-average/A-level/top-1% people.
via Why The New Guy Can’t Code.