Is Moore’s Party Over? | November 2011 | Communications of the ACM.
Imagine what our country would be like if our politicians would learn from this.
In our crusade for the grail of design innovation, nature’s 4.6 billion years of (re) evolutionary design supplies us with the perfect template.
Design innovation isn’t just about having the “big idea” (more about that and the role of research in my next post) – it’s a process, a funnel that produces success equal only to the cumulative failure required to achieve it. Not clear on that? Let mother earth and arguably the most successful innovation of all time, you and me, bring it into focus. You’ll notice there seem to be rules, patterns actually, to producing innovation, and massively successful designs (like homo sapiens and the ubiquitous iPod) have harnessed that power.
At GTI, we utilize a “funnel” process where we capture many ideas when in a concept ideation stage of the project. It is important not to rule out ideas until they have all been carefully weighed and evaluated.
Our team pays close attention to the requirements and end goals when developing the early stage concepts. The “funnel” narrows by carefully evaluating each idea against a battery of criteria, i.e. cost, manufacturability, ease of use, availability, commonality of parts, etc.
Not until all factors are weighed does an idea become the final choice and final intent for the project.
Infographics are graphic visual representations of data and information and it is the best way to visualize an idea or a thought. On the other hand infographics is one of the mainly complicated types of design because of the creation process. It takes a lot of research and gathering of precise information that would later have to be displayed visually. Possibly the hardest part is to illustrate the results of the research because the designer needs to hit the maximum number of viewers that are able to understand his message. Below are the Creaitve examples of Infographic.Software Wars